![]() In the investigations you wander around the immediate area hunting for clues, in order to resolve whatever question the plot has thrown up now. It seems that Salem’s outer house walls, windows and doors were apparition-proofed long ago, and the actual flow of the game is relatively linear, dragging you from one scene of investigation to the next, with slightly more action-oriented sequences working to space them out. However, while you’re theoretically free to wander where you will, in practice the game keeps you confined to specific areas. You can’t manipulate most objects or open doors or windows for yourself, but then that’s not much of an issue when you walk through walls. ![]() Salem, and there’s more than a hint of witchcraft and brimstone in theīeing a spirit has its upsides and its downsides. ![]() This all takes place in a creepy version of the New England town of Thrown out of a window and then shot for good measure, Ronan’s left in a kind of ghostly limbo, able to wander through walls and furniture or temporarily possess the living, read their minds and sometimes influence (though not control) their behaviour. Murdered takes the ‘who’s killed me and why?’ set-up of the B-movie classic DOA one step further, by making its hero, Ronan O’Connor, a ghost out to track down his killer, with the killer in question of the serial variety. Let’s not go crazy – we’re not talking about video gaming’s answer to Sherlock Holmes or Inspector Morse – but Murdered attempts to make it as some kind of cerebral adventure. It’s one of those rare detective games that actually focuses on detection, rather than dragging you from clue to clue and jamming in a nice shoot-out every now and then, and it even vaguely taxes your powers of observation and your ability to comprehend the facts. Say what you like about Murdered: Soul Suspect – at least it dares to be a different kind of game. ![]() Available on Xbox 360, PS3, PC, Xbox One (reviewed), PS4 ![]()
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